Specifications - USS Phoenix
Summary
General
Class | Galaxy-Z | |
Role | Warship |
Dimensions
Length | 650 metres | |
Width | 470 metres | |
Height | 210 metres | |
Decks | 41 +15 |
Propulsion
Cruise Speed | Warp 8 | |
Maximum Speed | Warp 14.5 (Transwarp 5.5) | |
Emergency Speed | Warp 14.8 (Transwarp 5.8) | |
Engines | Impulse Propulsion System - Type: Omni-Directional Sublight Warp/Transwarp Propulsion System - Type: Static Warp/Transwarp * Bussard Collectors: Wide Range Collectors, Mark 2 |
Weapons & Defensive Systems
Shields | Deflector Shield Systems - Type: Mark XI Multi-Phasic (Nested) * Enhancements: - Mark VII Metaphasic Shielding Units |
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Weapons | Phased Polaron Beam Systems - Type: Polaron Phasers, Mark 1 - Effective Range: 390,000 kilometres * Total MVAM: 17 banks 6 saucer omni-directional 5 drive section (2 fore, 1 aft, 1 port, 1 starboard) 6 escort (2 fore, 2 aft, 1 port, 1 starboard) * Total non-MVAM: 11 banks (6 omni-directional, 2 fore, 1 aft, 1 port, 1 starboard) Polaron Cannon Systems - Type: Mark 1 Turrets * Total MVAM: 8 Turrets 4 drive section (1 fore, 1 aft, 1 port, 1 starboard) 4 escort (1 fore, 1 aft, 1 port, 1 starboard) * Total non-MVAM: 4 Turrets (1 fore, 1 aft, 1 port, 1 starboard) Quantum-Polaron Torpedo Systems - Type: Dual Fire Quantum-Polaron Warhead Seeking/Direct - Effective Range: 4,750,000 kilometres * Total MVAM: 5 Tubes 3 drive section (2 forward, 1 aft) 2 escort (1 forward, 1 aft) * Total non-MVAM: 3 Tubes (2 forward, 1 aft) |
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Other Systems | Bio-Regenerative Hull Matrix - Type: Mark IV Ablative Armour - Type: Mark X Transporters: - Personnel Transporters: 20 (across 4 transporter rooms) - Emergency Transporters: 30 (manual single pads, various locations, emergency only) - Cargo Transporters: 8 (across 4 cargo bays, not configured for organic material) Holodecks: 5 Computer Systems - Main processors: 4 Mark XVI - Dedicated Sub-Processors: 16 Mark VIII Main Bridge (located on saucer dorsal) Primary Sickbay (located Deck 12, saucer section) Security Centre (located Deck 39, drive section) Marine Barracks (located Deck 39, drive section) Main Engineering (located Decks 35-37, drive section) |
Auxiliary Craft
Shuttlebays | 3 (2 fore, 1 aft) | |
Shuttles | Type 15 Shuttlepods: 12 SS Stevens (Bay 1) SS Priestley (Bay 2) SS Berzelius (Bay 3) SS Newton (Bay 1) SS Sanger (Bay 2) SS Gauss (Bay 3) SS Babbage (Bay 1) SS Cuvier (Bay 2) SS Eratosthenes (Bay 3) SS Herschel (Bay 1) SS Dalton (Bay 2) SS Hubble (Bay 3) |
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Runabouts | Euphrates-class Runabouts: 4 USS Lena, NCC-86889 (Bay 1) USS Madeira, NCC-86259 (Bay 1) USS Tigris, NCC-86400 (Bay 2) USS Huang He, NCC-86339 (Bay 3) |
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Other Craft | Triton-class Aquatic Shuttles: 1 USS Red October, NCC-861917 (Bay 1) Type 9b Cargo Shuttles: 6 (2 per bay) |
Appendix
General Notes | The Galaxy-class starship design and its variants has served the Federation well over the past 70 years. Even past its days as a flagship class, the class has served as a workhorse for the fleet's exploration and defensive operations and is expected to rival the Excelsior-class for durability and length of service. During the First Dominion War (2373-2375), the Galaxy-class was in its heyday, the most robust ship being produced by Starfleet at the time. But even they could not withstand the might of the Dominion’s firepower. The Jem'Hadar's use of phased polaron weapons proved more than a match for existing Starfleet technology, leading to the loss of several starships. When the Second Dominion War (2422) broke out, Starfleet Engineering in parnership with Starfleet Intelligence, undertook a project to reverse-engineer Jem'Hadar weapons systems and mount them on existing Starfleet ships. A newly-contructed and unchristened Galaxy-class starship was requisitioned for this new Galaxy-class Z-type project, codenamed "Phoenix". It was clear that the existing basic design would have to be modified to incorporate new technology. The saucer section was completely rebuilt, and while still having provisions for families including children, the gigantic feel of a standard Galaxy-class made way for a more militaristic, combat-ready role. Heavy ablative armour was added, almost double that of a Galaxy-class X-type battleship. The Captain's Yacht was deleted in favor of a secondary drop-down deflector dish, designed to open up Borg transwarp conduits to get the saucer to safety in case of a catastrophic event. Given the yacht's deletion, Decks 1-5 were re-engineered to have a separate Escort ship docked within it, that can be separated and act autonomously from the other parts of the ship. It is warp capable and can open small transwarp conduits just like the main saucer. The drive section has had fourteen extra decks constructed. Main Engineering is now a three-deck open-plan complex, each deck accessible by quick anti-grav elevators and dedicated access tunnels. Given developing research into combat ship design, weak points in the Galaxy-class hull were identified and modified. As with many Starfleet designs, the nacelles were found to be an easy target. The nacelles were re-aligned at a new angle, and heavily armored to take the brunt of even a polaron torpedo. This has not proven to affect starship speed or maneuverability. From a purely aesthetic view, the Phoenix differs from our standard designs of the past century. The silvery hull is now a dull gunmetal gray, heavily augmented with ablative armour around the nacelles. The sky-blue glow of the nacelles and shield bubble has been replaced with a bright, menacing violet. The standard orange phaser lances are gone, replaced by a white-hot phased polaron beam. It is our hope that this design will prove the foundation of a new generation of Starfleet vessels designed for both front-line crisis response and extended voyages of exploration. ********************************** LT. YU'S QUARTERS It took a few hours per day after her shift ended but Jasmine had finished unpacking most of her belongings and arranged her furniture in her new quarters. Standing near the front entrance, she had an overall view of the living room. Jasmine sighed, taking in a deep breath, a little exhausted from the unpacking and moving furniture around. Smiling, the young woman decided, perhaps a cup of either green or herbal tea would be a nice reward for getting her quarters ready to live in. She moved a few steps further inside, her gaze passing each furniture piece or item to make sure they were arranged to her satisfaction. Yu’s quarters was a moderately sized unit, comprising of a spacious main living area, a bedroom and bathroom – suitable for a single individual. In the centre of the living room, a forest green couch and two sofas of the same colour surrounded a coffee table, made of mahogany, its surface inscribed in ancient Chinese writing in gold metallic colour. The sofas were placed on each side of the table with one having its back to the main door. On the wall behind the couch was a large window, where one could look outside at the stars streaming by, when the ship was in warp. On the left side of the window, there hung a painting, whose artwork depicted an ancient Vietnamese structure, the Huong or Perfume Pagoda. On the right side, a couple of framed holos graced the walls, showing mostly scenic views of city of Rochester, where she was born, Lake Ontario, beaches and Volcanoes National Park in Hawaii, where her parents currently resided. Below the framed holos, there was her desk with a computer console embedded within its surface and a black, swivel chair with a long comfortable back, a cushion rested on it. The replicator is situated on the wall behind the chair. Next to the replicator, stood a small table, where a 3D chess sat atop it. Shelves, each level broadly spaced, lined up the wall behind the sofa, opposite the main door and there were three levels. On the top shelf, Jasmine placed replicas of the Gong, an ancient Chinese bow and the Gun, a long staff used in Chinese martial arts, both sitting atop support stands. In the shelf space below, a katana, the Japanese blade, placed in its sheath, was held in place by a sword rack. On the bottom shelf, one could find replicas of an assortment of weapons from different cultures, given to her as gifts from friends, which included a Viking shield, its surface painted a plain light blue, a medieval knight’s helmet, a Klingon dagger amongst a few other weapons from mostly Earth and a few alien cultures. Jasmine considered those replicas on the shelves to be used as showcases not as actual weapons. To the left of the sofa, furthest away from the entrance, there was a green square mat on the floor that Jasmine used for mediation or practising yoga. Further along the wall, away from the mat was the entrance to the bedroom. Jasmine moved around the coffee table, walking past the mat and entered the bedroom. Compared to the living room, the bedroom was compact with no windows. A queen-sized bed was found at the far right. On each side of the bed, there were two small nightstands, where holorecording frames playing slideshows of Jasmine alone, her parents and grandparents, Jasmine with her family and friends stood. A wardrobe closet stood off the wall at the left. A dresser with a long mirror in front was found to the right of the closet. The entrance to the bathroom was at the left. The Asian woman sat on the bed and sighed, briefly glancing at a holo of her and her parents, taken at the Volcanoes National park, when she was fourteen. ************************************ LT. DALZIEL'S QUARTERS The main living area of Lieutenant Dalziel’s quarters is somewhat minimalistic, yet strives to be comfortable for small gatherings of people and an occasional heart-to-heart with a distressed crew member. The door opens on a small credenza made of nutmeg colored wood, on which rests a brass banker’s lamp with a dark green shade. The credenza has shelves and small drawers and is used as a ‘catch-all’ to keep clutter at bay. This is directly in front of the main seating area. A burnt orange sofa and a chocolate brown chaise lounge in an “L” shape are positioned to face the expansive view of space from transparent aluminum windows. A low, round coffee table with a pedestal base, accessible from either the sofa or the chaise, is clean except for a circular spinning tray in the center that has a miniature herb garden with various plants such as parsley, mint and rosemary. There is a decorative copper lamé roll pillow on the chaise lounge along with a tan blanket. A moss-colored tufted upholstered storage bench sits just below the windows, allowing seating for two more people if needed, or can just be used a quiet place to review a PADD or read a book.A round rug lies under the coffee table, about four feet wider than it, with an abstract leaf pattern in shades of green, tan, and rust. Most of the length of the inside wall of the living/dining room is taken up by recessed consoles which house the entertainment system, replicators, and other twenty-fifth century comforts. A digital photo frame contains a changing montage of family moments from when Eve was a child, all the way until the discovery of her cloned 'sister', Zora. Just before the hallway leading to the bedroom and bathroom lies a multi-purpose dining area. A rectangular table folds down from the wall and is firmly attached to it on one of the long sides. Two parsons chairs, upholstered in taupe tweed, can either be placed opposite each other on the short sides of the table or next to each other on the long side of the table. Access to the ship’s computer is also built into the table, acting as a workstation if needed. The bedroom is decorated sparsely except for the bed itself which is piled with a fluffy duvet, linens, and pillows in shades of sage green and dusty lavender. A few storage pieces are built into the wall, but otherwise the only piece of furniture is a large round tufted plum ottoman which is used for meditation. A replica of a Bajoran prayer lamp occupies the same corner. ****************************** IPHIGENIA BONVIVA'S QUARTERS Iphie Bonviva and the two Bynars known as 001 and 110 (colloquially referred to as “Calvin” and “Hobbes”) share a standard crew suite. When you first come in there are is a small “ living room” that has a food replicator that has a sign on it that says “Use It And Die”, a small holographic viewer and a standard seating arrangement. There are three doors off the main room. The door in the center goes to the washroom with the sonic shower. There is a door to the right and left -- the door on the right goes to Iphie’s bedroom, the door on the left goes to Calvin and Hobbes bedroom. Calvin and Hobbes’ room is a standard crewman room with signs of their various attempted hobbies (e.g. Hawaiian shirts, Kzinti darts, Ferengi love songs, etc.). Iphie’s room is a cacophony of colors, which can be generously described as “rainbow” along with a smattering of glitter on the ceiling. All along the room are several silver cases with various chef utensils, not at all organized, that Iphie has picked up from around the universe. When the lights go out one can see the glitter comes into the shape of unicorns on her ceiling. Iphie’s footie pajamas are usually haphazardly strewn on the floor along with her other clothes. ********************************* CAPT. THYTOS' QUARTERS "Completely standard" would be the phrase one would use to describe Kassandra's quarters. They adjoin the Marine Barracks. They're standard color, standard furnishings, standard bedding, standard everything. She used to have things, but they all blew up with her last ship. The only nod to individuality is the scattering of toys and items belonging to Buttercup, ward to her second, Horatio Bellecotte. Although Horatio and Buttercup bunk with the rest of the Marines, Buttercup will often use Kassandra's rooms to play and do homework in. ************************** |
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Deck Listing | * Saucer Section (15 decks) Deck 1: Main Bridge, Captain's Ready Room, Conference Room, Escape Pods Deck 2: VIP Quarters, Senior Officers' Quarters Deck 3: Junior Officers' Quarters, Escape Pods Deck 4: Crew Quarters, Shuttlebay 1, Cargo bay 1, Escape Pods Deck 5: Tractor Beam Emitter, Escort Docking Mag-locks and moorings Deck 6: Transporter Room 1, Secondary Deflector Dish Deck 7: Crew Quarters, Escape Pods, Computer Sub-Processor 1 Deck 8: Primary Science Centre, Science Labs and Conference Room, Deck 9: Family Residential Quarters, Escape Pods, Holodeck 1 Deck 10: The Vulgar Tribble, Crew Quarters, Escape Pods, Gymnasium Deck 11: Primary Computer Core 1, Saucer Impulse Control Room, Emergency Batteries Deck 12: Primary Sickbay, Research Labs, Conference Room, Deck 13: Sensor Pallet, Saucer Life Support systems, Saucer Environment controls Deck 14: Computer Sub-Processor 2, Saucer Impulse Engine Room, Saucer phaser arrays Deck 15: Drive section mag-locks and moorings, Control room, Saucer Shield Generators * Drive Section (41 decks) Deck 1: Shuttlebay 2, Shuttlecraft Maintenance Centre, Computer Sub-Processor 3 Deck 2: Computer Sub-Processor 2, Holdeck 2, Transporter Room 2 Deck 3: Battle Bridge, Ready Room, Conference Room Deck 4: Emergency Batteries, Forward Phaser Arrays, Drive Environment Control Deck 5: Sensor pallet, Life Support Systems, Computer Sub-Processor 4 Deck 6: Crew Quarters, Escape pods, Gymnasium Deck 7: Crew Quarters, Escape Pods, Holodeck 3 Deck 8: Crew Quarters, Conference Rooms, Computer Sub-Processor 5 Deck 9: Engineering Service Rooms, Power Distribution Control Room Deck 10: Main Impulse Engine, Propulsion System and Control Room Deck 11: Deuterium Storage and Fuel Tanks, Deuterium Injection Reactor Deck 12: Forward Torpedo Tubes, Torpedo Magazine and Storage Deck 13: Engineering Service Rooms, Life Support Systems Deck 14: Sensor Pallet, Stellar Cartography, Computer Sub-Processor 6 Deck 15: Cargo bay 2, Primary Computer Core 2, Emergency Batteries Deck 16: Hydroponics bay, Arboretum, Science Research labs Deck 17: Crew Quarters, Conference Rooms, Escape Pods Deck 18: Crew Quarters, Escape Pods, Computer Sub-Processor 7 Deck 19: Crew Quarters, Escape Pods, Holodeck 4 Deck 20: Crew Quarters, Escape Pods, Computer Sub-Processor 8 Deck 21: Main Deflector Dish, Shield Control Rooms Deck 22: Transporter Room 3, Cargo bay 3, Primary Computer Core 3 Deck 23: Crew Quarters, Escape Pods, Computer Sub-Processor 9 Deck 24: Crew Quarters, Escape Pods, Computer Sub-Processor 10 Deck 25: Crew Quarters, Escape Pods, Secondary Sickbay Deck 26: Crew Quarters, Escape Pods, Computer Sub-Processor 11 Deck 27: Crew Quarters, Escape Pods, Holodeck 5 Deck 28: Marine Quarters, Weapons Lockers, Computer Sub-Processor 12 Deck 29: Phaser Arrays, Control Rooms, Computer Sub-Processor 12 Deck 30: Auxiliary Computer Controls, Computer Sub-Processor 13 Deck 31: Aft Torpedo Tubes, Torpedo Magazine, Computer Sub-Processor 14 Deck 32: Cargo bay 4, Computer Sub-Processor 15 Deck 33: Shuttlebay 3, Transporter Room 4, Primary Computer Core 4 Deck 34: Matter Storage Pods, Injector Systems Maintenance Deck 35 (open plan): Main Engineering, Power Distribution Control, ODN Controls Deck 36 (open plan): Main Engineering, CEO's Office, Intermix Chamber, Warp Core Deck 37 (open plan): Main Engineering, Dilithium Chamber, Plasma Controls Deck 38: Warp Core Manual Release, Antimatter Ejection Systems, Ejection Hatch Deck 39: Security Centre, Marine Barracks, Weapons Lockers, Gymnasium Deck 40: Brig, Armoury, Heavy Weapons Lockers, Small Unit Training Holodeck Deck 41: Waste Reclamation, Replimat Controls, Computer Sub-Processor 16 * Escort Starship Deck Listing (5 decks) Deck 1: Bridge, Ready Room, Transporter Room Deck 2: Crew Quarters, Sensor Array, Triage Centre Deck 3: Phaser Arrays, Torpedo Rooms, Weapons Control Systems and Storage Deck 4: Main Engineering systems, Warp Core, Power Distribution Deck 5: Landing Legs, Waste Management, Docking mag-locks and moorings |